Today I am detailing my 5 main lessons-learned while designing a legacy style dungeon crawler called LLudwik’s Labyrinth (which you can learn about here). 1) Start with a base game that is solid. I have heard Rob Daviau and Matt Leacock both reference this on Podcasts, but the idea being -if you are building up a game into a full campaign, you need to make sure your foundation is solid. A campaign is a very big task that requires a lot of testing, and breaking it apart to fix its foundation is not always an option. Thankfully, Lludwik’s Labyrinth used…